Practically every wartime shooter game thus far has successfully defined itself through numerous quirks and innovations. You’re Nick Hayden, and if this doesn’t sound like every other war-based First-Person-Shooter on the market, I don’t know what does. Countless waves of enemy meat spring forth from every rock, barricade, window or other rampart, firing terribly ineffective weapons towards you and your squad mates. You’re an elite delta-force operative, the best of the best, trained to survive in the most hostile environments, making due with a limited arsenal and little support.
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